Games
Six arcade games, all built for this site. Wizards & Waffles first, then And So I Wander, then Doom Scroller, then Arachnid Guy, then Floppy Swords, then Bending Brawl.
High Scores
One shared board for all three games — log in on Doom Scroller or Arachnid Guy to get your score on it.
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Wizards & Waffles
Up arrow to jump, Space to throw — or tap the left half of the game to jump, right half to throw.
And So I Wander
A wave-based brawler. Fight through the castle wall and fair grounds, bank crystals from defeated wizards in the tower chest, and spend them at the altar to unlock spells.
Arrow keys to move, Up to jump or climb the tower ladder, Space to sword-strike or cast your active spell, number keys 1–5 to switch spells once unlocked.
Doom Scroller
Play as Dr. Doom, scrolling right through a rotating sequence of biomes. Each one ends in a fight against a random Marvel character — dodge their telegraphed attacks and answer with whichever of Doom's nine abilities fits the moment.
Left/Right to move, Up to jump (or ascend while flying), Down to duck (or descend while flying), double-tap Space to toggle flying, number keys 1–9 for Doom's abilities — hold 5 for Mystic Shield, hold 3 to charge Disruptor Beam (release to fire), hold 8 for Levitation Siphon (lifts the enemy and drains its health into yours the longer you hold it), hold 9 for Hyperbolic Nova (a ring and star draw in as it charges, then it auto-fires a meteor barrage). Key 6 is Projectile Reversal — grabs every enemy shot currently in the air and throws them all back. Log in with a name and password when you start to save your high score across sessions and onto the leaderboard above — or play as a guest to skip that and keep your score on this device only.
Arachnid Guy
A rooftop parkour brawler. Swing, run, and jump across the city on a dual web-shooter system, webbing up goons before you take them down.
W to jump, S for a flying kick that locks onto the nearest threat ahead and takes it down outright. Space fires both web-shooters at once; A and D each grab onto a swing the instant you press them (left pulls you back, right pulls you forward — no city anchor point needed, and the web auto-climbs for extra height while you hang on), release to let go with whatever momentum you built up. Prefer arrow keys? Flip the toggle above to switch to Left/Right/Up/Down instead. A wiggly squiggle over your head warns when a shot is about to come close. Swing or run into a webbed goon to take them down; an armed one shoots back, and some carry rocket launchers that explode for double damage — regular bullets hit harder now too. A rare flying goblin on a hoverboard occasionally shows up and chases you with exploding pumpkins until one of you goes down. Rooftop obstacles block your way instead of hurting you outright — jump them, or standing in one costs HP slowly the longer you stay put. HP slowly regenerates if you stay unhit for a while. Log in to save your score to the leaderboard above and earn Tech Points toward shop upgrades — including auto-targeting for the web shooter, which is off by default until you buy it.
Floppy Swords
A ragdoll sword-fighting game. Drag your fighter around by the head and everything else — including the weapon in its hand — swings on real physics. Practice alone, or host or join a match against someone else's phone or computer.
Click or tap and hold your fighter's head, then drag — the body and weapon trail behind on ragdoll physics, so heavier weapons (war hammer, battle axe) lag further behind and are harder to redirect mid-swing than lighter ones (sword, spear). Release to let go with whatever momentum you built up. Every fighter also carries a shield in the off hand — it does no damage, but a weapon that lands on it is blocked instead of scoring, and both players see it happen. Otherwise, landing your weapon on your opponent scores points — 5 for an arm or leg, 10 for the torso, 15 for the head — and a "+X" pops up over your own fighter only when you're the one who scored. When hosting, you choose how many points win a round and how many rounds (1-5) the match runs; whoever won the last round wears a crown into the next one (nobody does in round 1), and whoever wins the most rounds wins the match. Choose Multiplayer from the start screen to host a match and share the code with someone else, or join one they started — works across any two devices, phone or computer, on the same connection or across the internet. A small marker above a fighter's head shows which one is yours in a match. "Menu" backs out to the start screen (leaving a match if you're in one); "Reset Pose" snaps your fighter back to standing in Practice mode; "Mobile" switches the canvas to a taller, narrower portrait frame better suited to a phone held upright ("Desktop" switches it back) — in a match this is the host's call, made before hosting, and whoever joins picks it up automatically so both screens stay in sync.
Bending Brawl
A 1v1 elemental fighting game. Spin the wheel at the start of every round for Fire, Water, Earth, or Air, then fight it out with each element's own set of strikes, specials, and combos. Play against the CPU, or host or join a match against someone else.
WASD to move and jump (W); Left/Up/Right arrows are each element's three main strikes. Tap two different arrow keys in quick succession for a combo attack — the same two keys in the reverse order block or counter that exact combo instead (e.g. Up then Left attacks, Left then Up blocks). Down does a heavy aerial drop if you're airborne, or a low slide if you're grounded. Every match is best of three rounds, and you spin for a new random element at the start of each one. Blocking absorbs most of an attack's damage; a well-timed parry-type block can stun whoever swung at you. Choose CPU Match to fight the computer, or Multiplayer to host a match and share the code with someone else, or join one they started — works across any two devices.